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Rockstar Games

Associate Game Systems Engineer

Posted Yesterday
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In-Office
Dundee, City of Dundee, Scotland
Junior
In-Office
Dundee, City of Dundee, Scotland
Junior
Develop and maintain the design/scripting framework for large-scale game systems using C#/C++, define data flow across systems, shape the C++/C# interface, identify and fix memory and performance issues, and help define code standards and tooling while collaborating with design and code teams.
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At Rockstar Games, we create world-class entertainment experiences. 

Become part of a team working on some of the most rewarding, large-scale creative projects to be found in any entertainment medium - all within an inclusive, highly-motivated environment where you can learn and collaborate with some of the most talented people in the industry.

Rockstar Dundee is looking for talented developers whose skill set combines technical excellence with a passion for making games. As part of the Design/Scripting team you will be developing script framework and coding gameplay systems, utilising the C# programming language. You will be required to engage with a range of classic game programming areas such as AI, physics, animation, UI, and data management among others.

This is a full-time, permanent and in-office position based in Rockstar’s unique game development studio in the heart of Dundee, Scotland. 

WHAT WE DO

  • The Rockstar Games Design/Scripting team creates the backbone upon which the rest of the Design team authors our game’s missions, random events, ambient life, and everything in between. Additionally, we create tools to facilitate said authoring, improve iteration times and increase the productivity of all teams, not just the Design department.
  • We assume responsibility for programming the Design team’s systems, crafting code which is often complex and intricate – both for single player and online content. That responsibility also extends to the analysis and optimization of code created by our teammates and us.
  • Our ability to implement design centric systems directly allows us to quickly iterate on new features and ideas, all in close collaboration with content designers.
  • As our systems affect many other teams and departments, we are proficient in both inter- and intra-studio communication, relying on and providing feedback to other
    teams, ultimately empowering us to create the immersive worlds we are known for.
RESPONSIBILITIES
  • Design and implement systems that make up the backbone of the framework running content in our games.
  • Help to define the structure and flow of data across multiple data-driven systems and domains.
  • Work as part of the Design department and with the Code team to help shape the C++/C# interface.
  • Identify and fix memory and performance issues.
  • Help define code standards, work processes, and look after the overall code quality.
REQUIREMENTS
  • Experience developing in C#/ C++.
  • Knowledge of language principles and architectural patterns. 
  • Experience with large scale refactors.
  • Experience working on complex data-driven systems.
  • Ability to define a clear set of requirements for solving a specific software engineering problem.
  • Ability to write clean and robust code that can lead by example for others trying to solve similar problems.
  • Real passion for game development and software architecture.
PLUSES

Please note that these are desirable skills and are not required to apply for the position.

  • Networked development experience, especially in multiplayer games.
  • Software architecture/programming related degree
  • At least one shipped title.
  • Demonstrable experience of working on large scale software projects.
HOW TO APPLY

Please apply with a CV and cover letter demonstrating how you meet the skills above. If we would like to move forward with your application, a Rockstar recruiter will reach out to you to explain next steps and guide you through the process.

Rockstar is committed to creating a work environment that promotes equal opportunity, dignity and respect. In line with this commitment, Rockstar will provide reasonable accommodations to qualified job applicants with disabilities during the recruitment process in order for such applicants to be considered for the position for which they are applying, as well as to qualified employees to enable them to perform the essential functions of their roles. If you need more information about Rockstar’s reasonable accommodation policies or process, or need to request an accommodation, please contact the Human Resources Department. 

If you’ve got the right skills for the job, we want to hear from you. We encourage applications from all suitable candidates regardless of age, disability, gender identity, sexual orientation, religion, belief, race, or any other protected category.

#LI-CG1

Top Skills

C#
C++

Rockstar Games Edinburgh, Scotland Office

Edinburgh, United Kingdom, EH1 3AP

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